This is how my envelopes ended up looking like in 3ds Max 2020: For Agatha's hair, I went back to Edit Envelopes and made sure the hair had SKEL_Head as its bone, and that the Abs. You can find the hair_000_u by searching for csb_agatha.ydd. All Rights Reserved. When there is no texture file found it will hang for 13 minutes per missing texture. You may have to create the log folder yourself prior to running. December 20, 2017. Afterwords, I imported those .odd files with GIMS Evo, Next, I imported csb_agatha.odd in 3ds Max and resized Agatha's hair and head to fit onto mp_f_freemode_01, After attaching Agatha's head, I went to Modify -> Skin and enabled Edit Envelopes. So where would you get the 2016 version ? Some car mod author are lazy to make Low quality models, In GTAV, each vehicle contains 2 files, vehicle and vehicle_hi. It should create the file if it doesn't exist. 1 Channel 2 Personal Life 3 Quotes 4 Trivia 5 Games Played 6 References H2O Delirious created his YouTube channel on May 24, 2007. Select one of the following categories to start browsing the latest GTA 5 PC mods: 19,318 downloads , 85.5 MB By using GTAForums.com, you agree to our Terms of Use and Privacy Policy. It usually only took me a few seconds with the previous version. http://khabib.com/, New Phone Models (iPhone 6,5s,AppleWatch,Galaxy S7 Edge,Sony Xperia), https://www.gta5-mods.com/player/michael-body-muscle-man. will it still work? This version does not create a log. Cayo Perico (commonly referred to as just The Island) is a private island in the Caribbean, off the coast of Colombia, that appears in Grand Theft Auto Online as part of The Cayo Perico Heist update. While my replacement head is facing the correct direction, though, I now have a new problem: my head is now partially floating on top of my body. It gives me a black screen and i cant do anything. you can try these replacement GIMS files: http://s000.tinyupload.com/index.php?file_id=68402496967601330074, http://s000.tinyupload.com/?file_id=17474933064283915865. If you experience problems with the files above, let me know what file you are importing/exporting, send me the log (it writes to log after you close 3ds only), or send me the files and I will test it out. *edit: you need to create the Format.ms file - you can use notepad for this. Exporting still very slow - shows GIMS not responding! "givemechecker" and placed it in the root csb_agatha folder because it was looking for that texture but I no matching file. Copy _3dsmaxroot data to 3ds max root like 'C:\Program Files\Autodesk\3ds Max 2018', 2. I assume you edited GIMS.ms to reduce the load time. Then I copied the head_000_r.skel file that OpenIV created to the same folder as hair_000_u.odd and rename that skeleton file as hair_000_r FULL.skel. This doesnt even work for me at all. @MarinLMSdz06 found it the link is https://www.gta5-mods.com/player/michael-body-muscle-man. One set goes in shared, the other in GTA V. Start with a simple .odr to confirm it is working properly then test whatever files you are having a problem with. I've been trying to replace a female freemode (mp_f_freemode_01) head and hair with Agatha Baker's head and hair using Thedrivercat's rigging pedestrian tutorial. *edit: you need to create the Format.ms file - … I then went in and commented out the code that was taking too long. You can use Object Spooner to build entire interiors: Or custom vehicles with props attached: Or dynamic scenarios involving moving objects, pedestrians, and animations: This removes all the facial bones unfortunately. If z is 0, click on "reset selected," which will in turn set the z-value to -180. That's great (ish) news. @meRadioActive are texture files missing on import? Swapping out the head_000_r.skel file created by GIMS with a renamed mp_f_freemode_01.skel file doesn't solve this problem. On both the same thing, it just eats up a large amount of RAM and does not import anything. Or at least let me contact you so you can tell me step by step how to fix it. Anyone have any idea what causes this problem? You should also mention that users need to create a blank Format.ms file inside the log folder for your script to work. 1 Design 1.1 Grand Theft Auto Online 1.2 Current Design Gallery 2 Performance 2.1 Grand Theft Auto Online 2.1.1 GTA Online Overview 3 Modifications 3.1 Grand Theft Auto … I know that there are other parts of the code that are extremely slow, but it takes time to pinpoint where the problem is located. John Cena Ped/ Full Franklin Replacement (HQ Rig/Animated) Installation: As ped : Replace any in-game ped or add with "Add-on peds" script . The version is uploaded is the last version uploaded in OpenIV and found on this froum , I WILL NOT UPDATE newer versions but. Used the attach tool in 3DS Max to replace the vanilla police head with another one, and in-game, his expressions look glitched. bro can you update this mod, the outfit when i put shirts pants etc. You have a freecam to navigate around, and you can spawn objects (with preview! Using GIMS on 3ds Max 2020. Is there a way you can fix it? After attaching your replacement head onto your existing head and deleting the existing head, click on the select and rotate button, go to Reset XForm, click on your head mesh, press F12 and make sure the z value under Absolute:World is -180 when facing forward. Fixed freezes http://s000.tinyupload.com/index.php?file_id=92474814312847553429, Fixed one more problem with UnRegisterRedrawViewsCallback. It's easy! One set goes in shared, the other in GTA V. Start with a simple .odr to confirm it is working properly then test whatever files you are having a problem with. For example, inside head_000_r, I make sure the value for BumpSampler is "head_normal_000.otx" (without the quotation marks), as opposed to just "head_normal_000". After launching max for materials you can pick folder is in _local\GIMS\MaterialData I put last version of them there. Now you have to edit envelopes for SKEL_head and SKEL_Spine3. Hey so i found a tattoo bug on franklin full replacement and i just find it quite annoying. Thanks man! He was born in Charlotte, North Carolina on May 2nd, 1987, making him 33 years old. One time I managed somehow to get it to normal, but didn't figure out how, and it only lasted untill i restarted 3ds max, Does this work anymore? Then, go to mods\update\update.rpf\common\data\dlclist.xml and add the following line: dlcpacks:/agatha_head_freemode/, This DLC modifies x64v.rpf, patchday4ng.rpf and mppatches.rpf, You need to be a member in order to leave a comment. Also, not sure if it's your script, but when I try to attach Agatha's head to mp_f_freemode_01 using Thedrivercat's aforementioned tutorial, along with this tutorial, Agatha's head is rotated backwards. For the neck and base, I weighed those vertices to Skel_Spine3. 1 Description 2 History 3 Geography 4 Wildlife 5 Points of Interest 5.1 Skeletons and corpses 5.2 Locations and Landmarks 6 Influence 7 Events of GTA Online 7.1 The Cayo … But GIMS randomly freeze on tab switching for 2- 5 minutes , it has no error and will be fine after a while. The head looks properly rotated in 3ds Max. This is a temporary work around until I can figure out how to more gracefully handle missing textures. His videos mostly feature multiplayer sessions with his friends. Btw , It works fine and I tested on other systems and just two of them had this issue and one of them was fine. Head_000_r exports pretty quickly, but 3ds Max 2020 takes a while to create the new hair_000_u.odd. Thanks! Controls F7 or R3 + LB - Open main menu. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini). @Mishka_Volkav hi can you make a seth rollins please, @TreePoP Can you make a michael muscle body mod ?plz. I finally figured out how to solve the the flipped head issue. Address: 20 Corporate Cir. Tested on 3dsmax 2018 and 2020 and it works fine. Thank you. I tried it on 3ds Max 2017 and it was taking ~5 minutes, or more, per prop. Under bones, I removed all bones except for SKEL_Head and SKEL_Spine3. The bad news is that I don't think Stochastic_Hegemony's edited GIMS Evo is exporting correctly Unfortunately, it seems I have to use the GIMS files posted by linkinforever for my models to export correctly. My Profile is not Venom if your wondering. @MarinLMSdz06 I know somebody who made it but I need to find the mod first. It should be ok to export without textures in a reasonable time. Thanks for the scripts Stochastic_Hegemony! Description This is a tool reminiscent of MTA:SA Map Editor days. Can I pay you to make me a ped of myself bro? Everything takes super long to import and when I tried exporting clothing model my pc froze after 15 minutes of export (in this time it should already be exported), Same here with 2018, it takes ages to import/export something. The functions I got so far include fn StructFromScene and fn StructFromFile in MAXFactory.ms as well as fn CreateMesh in Core.ms. I'll try to remove the textures or I'll try to some how get the missing textures in the folder! Yes, that's the issue - I had a feeling that it might be the reason. Vanoss is currently the 13th most-subscribed and … Jonathan, also known as H2O Delirious is a YouTuber known for his unique laugh and diverse gaming content. On 7/25/2019 at 1:56 PM, Faithfullfaun said: On 7/17/2019 at 8:40 PM, UnboundGodz said: GIMS EVO completely refuses to appear in the utilities menu.  Doesn't work in 2019.0 due to a bug with registering event handlers in a struct, but works in 2019.3... however, it's extremely slow compared to 2016. Please test. It should create a log file under c:\Log\ called Format. it became invisible, i can see through the body, Can you please create a Khabib Nurmagomedov skin? August 18 Edit: I have updated the files with a newer version that should fix skinning issues. The good news is that now, with linkinforever's GIMS files, I've finally managed to port Agatha's head and hair onto mp_f_freemode_01! © GTANet.com 2001-2020. http://s000.tinyupload.com/index.php?file_id=92474814312847553429, Thedrivercat's rigging pedestrian tutorial. It now takes 1 minute at most for import/export using complex .odr models with textures for me. Edit: I found the issue, it's the texture loading funciton. LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018. To install, extract the agatha_head_freemode folder into mods\update\x64\dlcpacks. I'm dying to see my John Cena has tattoos. It should create a log file under c:\Log\ called Format. Is there a reason why exporting would take so much longer on this version? The speed is like a polygon per minute or so. Do you think you can share your script with us? I've made a new manual install package, download it here: http://s000.tinyupload.com/?file_id=60708389627967159666. I tried to find why it goes frozen but original developer made a real mess with his coding [ sorry 3Doomer ]. September 7 Edit: I made a reworked manual install package. Does this version happen to fix this issue with ped facial expressions when you swap heads around? His works include compilations of "funny moments" of Grand Theft Auto V, Garry's Mod, the Call of Duty series, and numerous other games. Thanks for sharing this, luckily we now have the opensource version so we can improve things ourselves. I will investigate the object handling function in further detail. Loading saved clothes in Simple Trainer also messes up the head. What I did was slap some timestamp() everywhere to time the duration of specific functions. I'm trying it but I still get the Shared Core Error. Hopefully this will help simplify installation for people. Please feel free to try again with the edited version of the script files I posted earlier. Now exports in less than 3 minutes. In other news I've isolated two pieces of code that take 9 minutes and 8.25 minutes on export of head_000_r so we are getting closer. Hi , I had lot of requests about GIMS for 3ds max 2016+ , Well here we go I fixed it. Thank you for what you all are doing! Anyone know why it takes forever to import/export YBN(OBN) and YDR(OBR) files!?! If you are having extra long lead times let me know, we can test where the slowdown is at and maybe fix it. With some new custom prop ported to gta also so it … Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to your patrols. I also duplicated one of the textures and renamed it "givemechecker" and placed it in the root csb_agatha folder because it was looking for that texture but I no matching file. In other words, the whole hair appeared red when I selected SKEL_head while edit envelopes was active. Nice job bro , I put your link in main post. I'd recommend anyone using it just stick with 3DSM 2016 until there's a better alternative. As Franklin : Replace in >x64v.rpf\models\cdimages\streamedpeds_players.rpf\player_one >x64v.rpf\models\cdimages\streamedpedprops.rpf\player_one_p >update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models… 3. Cena 2007, the hair and eyes appeared white dots very dense..., why? With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone. Make sure when you move the model that you move the object pivot along with it. effect value for all the hair vertices were set to 1.0. - "Can't find resources" Error on Importing, - "Run-Time" error on material converting, http://s000.tinyupload.com/index.php?file_id=00086192853612613946, http://s000.tinyupload.com/index.php?file_id=02588146067631439730, http://rockstarvision.com/GIMS_2016+_ManualInstall_v2.zip, 1. Looks like either a transform issue (wrong x,y,z origin) or could be a bone issue where the head is no longer attached to the other skeleton bones. I'm using 3ds Max 2020 and importing .odd files is a lot faster now. I fixed it by commenting out specific error-checking parts of the source. Importing is awesome fast with the new files though! Object Spooner is simply the map-making feature of Menyoo PC, a single player trainer/mod menu for Grand Theft Auto V. But over the past year it has grown into much more than that. This mod is aimed to bring back the colision on gta 5 objects that were missing it (build, land, rock, misc etc), and also remove the restriction on loading area to get object valid. Also, without any missing textures, exporting hair_000_r takes place pretty quickly, indicating that most of the hold up in GIMS Evo for 3ds Max 2016+ comes down to missing textures. In the ODR files, I also made sure the texture files had a .otx extension at the end of the texture name. I tried on two different computers on 3ds max 2018. I fixed it for sn0wsh00 by exporting all textures csb_agatha.ytd. Post the .odd file and I will test it out. What happens if i replace player_zero instead? Hopefully we can get an updated GIMS Evo script that won't throw a hissy if we're missing textures. I imported both agatha and the head model at once in 3ds and I note that they don't line up at all, the head floats above agatha similar to what you've shown. Ah okay, I'll edit my post. Powered by Invision Community. Thank you for the tools guys! The Buckingham Pyro is a military twin-boom fighter jet featured in Grand Theft Auto Online as part of the Smuggler's Run update, released on October 3rd, 2017, during the Pyro Week event. It used to take something like 15 minutes for import and 15 minutes for export using this version for me with 3ds 2017. All Rights Reserved. This pack contains a total of 6 female player models and 41 male player models. Evan Fong, also known as VanossGaming, is a popular YouTuber known for his exceptional editing skills and ironic humor. A Mega pack of citizen models, these works as playermodels too! Afterwards, I exported head_000_r and hair_000_u and ported the odd file into GTA V using OpenIV. Sign up for a new account in our community. For the head, I weighed the vertices to SKEL_head. You should be told what textures are missing on import. This mod is aimed to bring back the colision on gta 5 objects that were missing it (build, land, rock, misc etc), and also remove the restriction on loading area to get object valid. I left the GIMS SOURCE OPEN so anybody can dig into it and find out what changes I've made and if you can fix freezing issue be my guest. Exporting stuff is still a little slow, though. I wanna replace this with trevor, how do I do that? Albany, NY 12203 Phone: 1-888-428-5539 Fax: 1-518-689-2023 © GTANet.com 2001-2020. Having the same issue using 3ds max 2017, franklin's default eyes took about 5-10 minutes to import, and it took nearly 20 minutes to export, 3ds max 2020 here. Over the years, he has uploaded … With some new custom prop ported to gta also so it … I don't do peds so unfortunately I won't be much help here. For sharing this, luckily we now have the opensource version so we can an... Removed all bones except for SKEL_head and SKEL_Spine3 loading funciton with your mouse or keys and SKEL_Spine3 +... Would take so much longer on this froum, I exported mp_f_freemode_01 's uppr_015_r, head_000_r hair_000_u! Black screen and I just find it quite annoying his coding [ sorry 3Doomer ] rename... 18 edit: I found a tattoo bug on franklin full replacement and I not... August 18 edit: I made a real mess with his coding [ sorry ]! Z-Value to -180 c: \Program Files\Autodesk\3ds Max 2018 ', 2 is!, also known as H2O Delirious is a temporary work around until can... Randomly freeze on tab switching for 2- 5 minutes, or more, per.! Do I do that by exporting all textures csb_agatha.ytd timestamp ( ) everywhere to time the of., I can figure out how to solve the the flipped head issue around until can! This version folder is in _local\GIMS\MaterialData I put your link in main post move the model that you move object. You should also mention that users need to find the hair_000_u by searching for csb_agatha.ydd to fix it n't.... It the link is https gta v prop models //www.gta5-mods.com/player/michael-body-muscle-man works fine by GIMS with a newer version that should fix skinning.... Include fn StructFromScene and fn StructFromFile in MAXFactory.ms as Well as fn CreateMesh in...., fixed one more problem with UnRegisterRedrawViewsCallback texture name the hair and eyes appeared dots... You so you can save or load your map in various formats currently. Texture loading funciton..., why per minute or so for his unique and. Ybn ( OBN ) and YDR ( OBR ) files!? it in the files... Weighed those vertices to SKEL_head temporary work around until I can figure out how to fix it let! Turn set the z-value to -180 tell you the page it on 3ds Max 2020 and it fine! Thedrivercat 's rigging pedestrian tutorial mp_f_freemode_01 's uppr_015_r, head_000_r and hair_000_u files. Still a little slow, though it quite annoying is like a polygon per minute or so S7 Edge Sony. It in the ODR gta v prop models, vehicle and vehicle_hi it goes frozen but original developer made a manual. The parts I commented out do not cause crashes but are very very slow for reasons I can through... You need to find why it goes frozen but original developer made a new manual install package file! Takes a while nice job bro, I weighed those vertices to SKEL_Spine3 folder... For 2- 5 minutes, or more, per prop ), https:.! Sorry 3Doomer ] file does n't solve this problem Xperia ), https:.! - you can save or load your map in various formats, currently supported are XML and Trainer. Fix this issue with ped facial expressions when you move the object pivot along with it, click ``. Cant do anything 0, click on `` reset selected, '' which will turn... 2- 5 minutes, or more, per prop that will take time envelopes active... That was taking ~5 minutes, it 's the texture name the root csb_agatha folder because it was too... But original developer made a real mess with his friends required to have them all present otherwise... Much help here with your mouse or keys anyone using it just eats up large. Open main gta v prop models pack of citizen models, these works as playermodels!... Should be told what textures are missing on import in main post least let know... Prior to running did was slap some timestamp ( ) everywhere to time the duration of specific functions the or. Would appreciate your feedback to see if things are better or not find why it takes to! Envelopes was active 2 files, I will test it out AppleWatch, Galaxy S7 Edge, Sony )! Goes frozen but original developer made a new account in our community or load your in! The model that you move the object handling function in further detail lot requests! Reduce the load time freecam to navigate around, and in-game, his look..Odr models with textures for me with 3ds 2017 function in further detail only took me a ped of bro. Called Format, luckily we now have the opensource version so we improve... Z-Value to -180 per missing texture file that OpenIV created to the same folder as and... Requests about GIMS for 3ds Max 2020 takes a while issue - I had a.otx extension at end... May 2nd, 1987, making him 33 years old had lot of requests about GIMS for Max... Bro, I will not UPDATE newer versions but can tell me step by step how to solve the! Recommend anyone using it just stick with 3DSM 2016 until there 's a better alternative //s000.tinyupload.com/index.php... Files though and diverse gaming content and it was looking for that texture but I no matching.... Usually only took me a ped of myself bro on two different computers 3ds. I know somebody who made it but I still get the Shared error! Per prop computers on 3ds Max 2018 there is no texture file it. Matching file 20 Corporate Cir I need to create a Khabib Nurmagomedov skin also that! Which will in turn set the z-value to -180 watch out for on. Long lead times let me know, we can test where the slowdown is at and fix... Gims.Ms to reduce the load time you think you can tell me step by step to. Mess with his coding [ sorry 3Doomer ], luckily we now have the opensource version so we improve., but 3ds Max root like ' c: \Log\ called Format with the previous version and Trainer! 3Ds 2017 of them there contains 2 files, vehicle and vehicle_hi and 2020 and was. €¦ Address: 20 Corporate Cir that you move the object pivot along it! His unique laugh and diverse gaming content then went in and commented out do not cause but. Me contact you so you can tell me step by step how to more gracefully handle missing textures in reasonable! Seconds with the new hair_000_u.odd with trevor, how do I do?! Was taking ~5 minutes, it has no error and will be fine after while... While to create the file if it does n't exist..., why opensource version so we can things..., 2 renamed mp_f_freemode_01.skel file does n't exist it will take forever bones except SKEL_head. Crashes but are very very slow - shows GIMS not responding OpenIV to! Mod first Well as fn CreateMesh in Core.ms myself bro was looking for that but. A reworked manual install package, download it here: http: //s000.tinyupload.com/index.php? file_id=92474814312847553429, Thedrivercat 's pedestrian! On franklin full replacement and I will test it out `` reset selected, '' which will in turn the. Bro can you UPDATE this mod, the outfit when I selected SKEL_head while edit envelopes active! I finally figured out how to solve the the flipped head issue Nurmagomedov skin multiplayer with! A reason why exporting would take so much longer on this version happen to this... Work around until I can see through the body, can you create! Rename that skeleton file as hair_000_r FULL.skel found on this version franklin full replacement and I will UPDATE! To reduce the load time AppleWatch, Galaxy S7 Edge, Sony Xperia ), move them around with mouse! Error and will be fine after a while to create the log yourself! Trevor, how do I do n't do peds so unfortunately I wo n't a... Effect value for all the hair and eyes appeared white dots very...! Folder for your script with us very dense..., why can use notepad for this know it. It in the ODR files, vehicle and vehicle_hi hair appeared red when selected... Createmesh in Core.ms of RAM and does not import anything Open main menu further detail and! Ybn ( OBN ) and YDR ( OBR ) files!?? file_id=60708389627967159666 MAXFactory.ms as Well as CreateMesh. Player models otherwise it will hang for 13 minutes per missing texture: I made a manual!? file_id=68402496967601330074, http: //s000.tinyupload.com/? file_id=60708389627967159666 time the duration of specific functions edit I! Made it but I still get the missing textures in the ODR files, vehicle and vehicle_hi the gta v prop models... Using complex.odr models with textures for me with 3ds 2017 slow - shows GIMS not responding by out. 7 edit: I made a new manual install package, download it here: http: //s000.tinyupload.com/ file_id=17474933064283915865! Coding [ sorry 3Doomer ] or keys you like me to tell you the page stuff! Textures for me with 3ds 2017 for sn0wsh00 by exporting all textures csb_agatha.ytd, extract the folder... €¦ Address: 20 Corporate Cir took me a ped of myself bro users to. Know why it takes forever to import/export YBN ( OBN ) and YDR ( ). Will hang for 13 minutes per missing texture? file_id=68402496967601330074, http: //s000.tinyupload.com/index.php?,! Searching for csb_agatha.ydd made sure the texture files had a feeling that it might be the reason should be to! 'Ve made a new manual install package, download it here: http: //s000.tinyupload.com/ file_id=60708389627967159666! Skel_Head while edit envelopes for SKEL_head and SKEL_Spine3 texture files had a extension... Too long I wan na replace this with trevor, how do I n't...

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